x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r99241 = x;
double r99242 = y;
double r99243 = r99241 * r99242;
double r99244 = z;
double r99245 = t;
double r99246 = r99244 * r99245;
double r99247 = r99243 - r99246;
return r99247;
}
double f(double x, double y, double z, double t) {
double r99248 = x;
double r99249 = y;
double r99250 = r99248 * r99249;
double r99251 = z;
double r99252 = t;
double r99253 = r99251 * r99252;
double r99254 = r99250 - r99253;
return r99254;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))