\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} - 2double f(double x, double y, double z) {
double r521264 = 4.0;
double r521265 = x;
double r521266 = y;
double r521267 = r521265 - r521266;
double r521268 = z;
double r521269 = 0.5;
double r521270 = r521268 * r521269;
double r521271 = r521267 - r521270;
double r521272 = r521264 * r521271;
double r521273 = r521272 / r521268;
return r521273;
}
double f(double x, double y, double z) {
double r521274 = 4.0;
double r521275 = x;
double r521276 = y;
double r521277 = r521275 - r521276;
double r521278 = z;
double r521279 = r521277 / r521278;
double r521280 = r521274 * r521279;
double r521281 = 2.0;
double r521282 = r521280 - r521281;
return r521282;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))