1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\frac{x - z}{y} \cdot 4 + \left(4 \cdot 0.75 + 1\right)double f(double x, double y, double z) {
double r181628 = 1.0;
double r181629 = 4.0;
double r181630 = x;
double r181631 = y;
double r181632 = 0.75;
double r181633 = r181631 * r181632;
double r181634 = r181630 + r181633;
double r181635 = z;
double r181636 = r181634 - r181635;
double r181637 = r181629 * r181636;
double r181638 = r181637 / r181631;
double r181639 = r181628 + r181638;
return r181639;
}
double f(double x, double y, double z) {
double r181640 = x;
double r181641 = z;
double r181642 = r181640 - r181641;
double r181643 = y;
double r181644 = r181642 / r181643;
double r181645 = 4.0;
double r181646 = r181644 * r181645;
double r181647 = 0.75;
double r181648 = r181645 * r181647;
double r181649 = 1.0;
double r181650 = r181648 + r181649;
double r181651 = r181646 + r181650;
return r181651;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))