1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\frac{x - z}{y} \cdot 4 + \left(4 \cdot 0.25 + 1\right)double f(double x, double y, double z) {
double r223189 = 1.0;
double r223190 = 4.0;
double r223191 = x;
double r223192 = y;
double r223193 = 0.25;
double r223194 = r223192 * r223193;
double r223195 = r223191 + r223194;
double r223196 = z;
double r223197 = r223195 - r223196;
double r223198 = r223190 * r223197;
double r223199 = r223198 / r223192;
double r223200 = r223189 + r223199;
return r223200;
}
double f(double x, double y, double z) {
double r223201 = x;
double r223202 = z;
double r223203 = r223201 - r223202;
double r223204 = y;
double r223205 = r223203 / r223204;
double r223206 = 4.0;
double r223207 = r223205 * r223206;
double r223208 = 0.25;
double r223209 = r223206 * r223208;
double r223210 = 1.0;
double r223211 = r223209 + r223210;
double r223212 = r223207 + r223211;
return r223212;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019305
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))