x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r237997 = x;
double r237998 = 1.0;
double r237999 = y;
double r238000 = z;
double r238001 = r237999 * r238000;
double r238002 = r237998 - r238001;
double r238003 = r237997 * r238002;
return r238003;
}
double f(double x, double y, double z) {
double r238004 = x;
double r238005 = 1.0;
double r238006 = y;
double r238007 = z;
double r238008 = r238006 * r238007;
double r238009 = r238005 - r238008;
double r238010 = r238004 * r238009;
return r238010;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019304
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))