1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r231456 = 1.0;
double r231457 = x;
double r231458 = y;
double r231459 = z;
double r231460 = r231458 - r231459;
double r231461 = t;
double r231462 = r231458 - r231461;
double r231463 = r231460 * r231462;
double r231464 = r231457 / r231463;
double r231465 = r231456 - r231464;
return r231465;
}
double f(double x, double y, double z, double t) {
double r231466 = 1.0;
double r231467 = x;
double r231468 = y;
double r231469 = z;
double r231470 = r231468 - r231469;
double r231471 = t;
double r231472 = r231468 - r231471;
double r231473 = r231470 * r231472;
double r231474 = r231467 / r231473;
double r231475 = r231466 - r231474;
return r231475;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019304
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))