x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r120924 = x;
double r120925 = r120924 * r120924;
double r120926 = y;
double r120927 = 4.0;
double r120928 = r120926 * r120927;
double r120929 = z;
double r120930 = r120928 * r120929;
double r120931 = r120925 - r120930;
return r120931;
}
double f(double x, double y, double z) {
double r120932 = x;
double r120933 = r120932 * r120932;
double r120934 = y;
double r120935 = 4.0;
double r120936 = r120934 * r120935;
double r120937 = z;
double r120938 = r120936 * r120937;
double r120939 = r120933 - r120938;
return r120939;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))