x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r132881 = x;
double r132882 = y;
double r132883 = r132882 * r132882;
double r132884 = r132881 - r132883;
return r132884;
}
double f(double x, double y) {
double r132885 = x;
double r132886 = y;
double r132887 = r132886 * r132886;
double r132888 = r132885 - r132887;
return r132888;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))