Average Error: 0.1 → 0.1
Time: 7.7s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r129397 = x;
        double r129398 = y;
        double r129399 = cos(r129398);
        double r129400 = r129397 + r129399;
        double r129401 = z;
        double r129402 = sin(r129398);
        double r129403 = r129401 * r129402;
        double r129404 = r129400 - r129403;
        return r129404;
}

double f(double x, double y, double z) {
        double r129405 = x;
        double r129406 = y;
        double r129407 = cos(r129406);
        double r129408 = r129405 + r129407;
        double r129409 = z;
        double r129410 = sin(r129406);
        double r129411 = r129409 * r129410;
        double r129412 = r129408 - r129411;
        return r129412;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2019304 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))