x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r101877 = x;
double r101878 = y;
double r101879 = r101877 * r101878;
double r101880 = z;
double r101881 = t;
double r101882 = r101880 * r101881;
double r101883 = r101879 - r101882;
return r101883;
}
double f(double x, double y, double z, double t) {
double r101884 = x;
double r101885 = y;
double r101886 = r101884 * r101885;
double r101887 = z;
double r101888 = t;
double r101889 = r101887 * r101888;
double r101890 = r101886 - r101889;
return r101890;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))