\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - \frac{1}{2}\right)double f(double x, double y, double z) {
double r478241 = 4.0;
double r478242 = x;
double r478243 = y;
double r478244 = r478242 - r478243;
double r478245 = z;
double r478246 = 0.5;
double r478247 = r478245 * r478246;
double r478248 = r478244 - r478247;
double r478249 = r478241 * r478248;
double r478250 = r478249 / r478245;
return r478250;
}
double f(double x, double y, double z) {
double r478251 = 4.0;
double r478252 = x;
double r478253 = y;
double r478254 = r478252 - r478253;
double r478255 = z;
double r478256 = r478254 / r478255;
double r478257 = 1.0;
double r478258 = 2.0;
double r478259 = r478257 / r478258;
double r478260 = r478256 - r478259;
double r478261 = r478251 * r478260;
return r478261;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
rmApplied *-un-lft-identity0.2
Applied times-frac0.0
Simplified0.0
Simplified0.0
rmApplied clear-num0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))