x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r479150 = x;
double r479151 = y;
double r479152 = z;
double r479153 = r479151 * r479152;
double r479154 = r479150 - r479153;
return r479154;
}
double f(double x, double y, double z) {
double r479155 = x;
double r479156 = y;
double r479157 = z;
double r479158 = r479156 * r479157;
double r479159 = r479155 - r479158;
return r479159;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))