1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(\frac{x - z}{y} + 1\right) \cdot 4double f(double x, double y, double z) {
double r249743 = 1.0;
double r249744 = 4.0;
double r249745 = x;
double r249746 = y;
double r249747 = 0.75;
double r249748 = r249746 * r249747;
double r249749 = r249745 + r249748;
double r249750 = z;
double r249751 = r249749 - r249750;
double r249752 = r249744 * r249751;
double r249753 = r249752 / r249746;
double r249754 = r249743 + r249753;
return r249754;
}
double f(double x, double y, double z) {
double r249755 = x;
double r249756 = z;
double r249757 = r249755 - r249756;
double r249758 = y;
double r249759 = r249757 / r249758;
double r249760 = 1.0;
double r249761 = r249759 + r249760;
double r249762 = 4.0;
double r249763 = r249761 * r249762;
return r249763;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))