1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\frac{4}{y} \cdot \left(x - z\right) + 2double f(double x, double y, double z) {
double r187437 = 1.0;
double r187438 = 4.0;
double r187439 = x;
double r187440 = y;
double r187441 = 0.25;
double r187442 = r187440 * r187441;
double r187443 = r187439 + r187442;
double r187444 = z;
double r187445 = r187443 - r187444;
double r187446 = r187438 * r187445;
double r187447 = r187446 / r187440;
double r187448 = r187437 + r187447;
return r187448;
}
double f(double x, double y, double z) {
double r187449 = 4.0;
double r187450 = y;
double r187451 = r187449 / r187450;
double r187452 = x;
double r187453 = z;
double r187454 = r187452 - r187453;
double r187455 = r187451 * r187454;
double r187456 = 2.0;
double r187457 = r187455 + r187456;
return r187457;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.2
herbie shell --seed 2019304
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))