\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r93190 = x;
double r93191 = y;
double r93192 = r93190 * r93191;
double r93193 = z;
double r93194 = t;
double r93195 = r93193 * r93194;
double r93196 = r93192 + r93195;
double r93197 = a;
double r93198 = b;
double r93199 = r93197 * r93198;
double r93200 = r93196 + r93199;
double r93201 = c;
double r93202 = i;
double r93203 = r93201 * r93202;
double r93204 = r93200 + r93203;
return r93204;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r93205 = c;
double r93206 = i;
double r93207 = a;
double r93208 = b;
double r93209 = x;
double r93210 = y;
double r93211 = z;
double r93212 = t;
double r93213 = r93211 * r93212;
double r93214 = fma(r93209, r93210, r93213);
double r93215 = fma(r93207, r93208, r93214);
double r93216 = fma(r93205, r93206, r93215);
return r93216;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))