\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\mathsf{fma}\left(\sqrt{\frac{1}{6}} \cdot \left(\sqrt{\frac{1}{6}} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right), \cos \left(\left(2 \cdot \pi\right) \cdot u2\right), 0.5\right)double f(double u1, double u2) {
double r73877 = 1.0;
double r73878 = 6.0;
double r73879 = r73877 / r73878;
double r73880 = -2.0;
double r73881 = u1;
double r73882 = log(r73881);
double r73883 = r73880 * r73882;
double r73884 = 0.5;
double r73885 = pow(r73883, r73884);
double r73886 = r73879 * r73885;
double r73887 = 2.0;
double r73888 = atan2(1.0, 0.0);
double r73889 = r73887 * r73888;
double r73890 = u2;
double r73891 = r73889 * r73890;
double r73892 = cos(r73891);
double r73893 = r73886 * r73892;
double r73894 = r73893 + r73884;
return r73894;
}
double f(double u1, double u2) {
double r73895 = 1.0;
double r73896 = 6.0;
double r73897 = r73895 / r73896;
double r73898 = sqrt(r73897);
double r73899 = -2.0;
double r73900 = u1;
double r73901 = log(r73900);
double r73902 = r73899 * r73901;
double r73903 = 0.5;
double r73904 = pow(r73902, r73903);
double r73905 = r73898 * r73904;
double r73906 = r73898 * r73905;
double r73907 = 2.0;
double r73908 = atan2(1.0, 0.0);
double r73909 = r73907 * r73908;
double r73910 = u2;
double r73911 = r73909 * r73910;
double r73912 = cos(r73911);
double r73913 = fma(r73906, r73912, r73903);
return r73913;
}



Bits error versus u1



Bits error versus u2
Initial program 0.4
Simplified0.4
rmApplied add-sqr-sqrt0.4
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2019304 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))