x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r187601 = x;
double r187602 = 1.0;
double r187603 = y;
double r187604 = z;
double r187605 = r187603 * r187604;
double r187606 = r187602 - r187605;
double r187607 = r187601 * r187606;
return r187607;
}
double f(double x, double y, double z) {
double r187608 = x;
double r187609 = 1.0;
double r187610 = y;
double r187611 = z;
double r187612 = r187610 * r187611;
double r187613 = r187609 - r187612;
double r187614 = r187608 * r187613;
return r187614;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))