1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r206392 = 1.0;
double r206393 = x;
double r206394 = y;
double r206395 = z;
double r206396 = r206394 - r206395;
double r206397 = t;
double r206398 = r206394 - r206397;
double r206399 = r206396 * r206398;
double r206400 = r206393 / r206399;
double r206401 = r206392 - r206400;
return r206401;
}
double f(double x, double y, double z, double t) {
double r206402 = 1.0;
double r206403 = x;
double r206404 = y;
double r206405 = z;
double r206406 = r206404 - r206405;
double r206407 = t;
double r206408 = r206404 - r206407;
double r206409 = r206406 * r206408;
double r206410 = r206403 / r206409;
double r206411 = r206402 - r206410;
return r206411;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))