x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r116680 = x;
double r116681 = y;
double r116682 = r116681 - r116680;
double r116683 = z;
double r116684 = r116682 * r116683;
double r116685 = r116680 + r116684;
return r116685;
}
double f(double x, double y, double z) {
double r116686 = z;
double r116687 = y;
double r116688 = x;
double r116689 = r116687 - r116688;
double r116690 = fma(r116686, r116689, r116688);
return r116690;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))