x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r130886 = x;
double r130887 = y;
double r130888 = sin(r130887);
double r130889 = r130886 * r130888;
double r130890 = z;
double r130891 = cos(r130887);
double r130892 = r130890 * r130891;
double r130893 = r130889 + r130892;
return r130893;
}
double f(double x, double y, double z) {
double r130894 = x;
double r130895 = y;
double r130896 = sin(r130895);
double r130897 = z;
double r130898 = cos(r130895);
double r130899 = r130897 * r130898;
double r130900 = fma(r130894, r130896, r130899);
return r130900;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))