x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r101113 = x;
double r101114 = r101113 * r101113;
double r101115 = y;
double r101116 = r101115 * r101115;
double r101117 = r101114 + r101116;
return r101117;
}
double f(double x, double y) {
double r101118 = x;
double r101119 = r101118 * r101118;
double r101120 = y;
double r101121 = r101120 * r101120;
double r101122 = r101119 + r101121;
return r101122;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))