x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r115786 = x;
double r115787 = r115786 * r115786;
double r115788 = y;
double r115789 = 4.0;
double r115790 = r115788 * r115789;
double r115791 = z;
double r115792 = r115790 * r115791;
double r115793 = r115787 - r115792;
return r115793;
}
double f(double x, double y, double z) {
double r115794 = x;
double r115795 = y;
double r115796 = 4.0;
double r115797 = r115795 * r115796;
double r115798 = z;
double r115799 = r115797 * r115798;
double r115800 = -r115799;
double r115801 = fma(r115794, r115794, r115800);
return r115801;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))