x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r112849 = x;
double r112850 = y;
double r112851 = r112850 * r112850;
double r112852 = r112849 - r112851;
return r112852;
}
double f(double x, double y) {
double r112853 = y;
double r112854 = -r112853;
double r112855 = x;
double r112856 = fma(r112853, r112854, r112855);
return r112856;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))