x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r93908 = x;
double r93909 = y;
double r93910 = r93908 * r93909;
double r93911 = z;
double r93912 = t;
double r93913 = r93911 * r93912;
double r93914 = r93910 + r93913;
return r93914;
}
double f(double x, double y, double z, double t) {
double r93915 = x;
double r93916 = y;
double r93917 = z;
double r93918 = t;
double r93919 = r93917 * r93918;
double r93920 = fma(r93915, r93916, r93919);
return r93920;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))