x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r94565 = x;
double r94566 = y;
double r94567 = r94565 * r94566;
double r94568 = z;
double r94569 = t;
double r94570 = r94568 * r94569;
double r94571 = r94567 - r94570;
return r94571;
}
double f(double x, double y, double z, double t) {
double r94572 = x;
double r94573 = y;
double r94574 = t;
double r94575 = z;
double r94576 = r94574 * r94575;
double r94577 = -r94576;
double r94578 = fma(r94572, r94573, r94577);
return r94578;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))