x + y \cdot \left(z + x\right)
\mathsf{fma}\left(z + x, y, x\right)double f(double x, double y, double z) {
double r109290 = x;
double r109291 = y;
double r109292 = z;
double r109293 = r109292 + r109290;
double r109294 = r109291 * r109293;
double r109295 = r109290 + r109294;
return r109295;
}
double f(double x, double y, double z) {
double r109296 = z;
double r109297 = x;
double r109298 = r109296 + r109297;
double r109299 = y;
double r109300 = fma(r109298, r109299, r109297);
return r109300;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))