\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r550434 = 4.0;
double r550435 = x;
double r550436 = y;
double r550437 = r550435 - r550436;
double r550438 = z;
double r550439 = 0.5;
double r550440 = r550438 * r550439;
double r550441 = r550437 - r550440;
double r550442 = r550434 * r550441;
double r550443 = r550442 / r550438;
return r550443;
}
double f(double x, double y, double z) {
double r550444 = 4.0;
double r550445 = x;
double r550446 = z;
double r550447 = r550445 / r550446;
double r550448 = y;
double r550449 = r550448 / r550446;
double r550450 = r550447 - r550449;
double r550451 = 0.5;
double r550452 = r550450 - r550451;
double r550453 = r550444 * r550452;
return r550453;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))