\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r507806 = 60.0;
double r507807 = x;
double r507808 = y;
double r507809 = r507807 - r507808;
double r507810 = r507806 * r507809;
double r507811 = z;
double r507812 = t;
double r507813 = r507811 - r507812;
double r507814 = r507810 / r507813;
double r507815 = a;
double r507816 = 120.0;
double r507817 = r507815 * r507816;
double r507818 = r507814 + r507817;
return r507818;
}
double f(double x, double y, double z, double t, double a) {
double r507819 = 120.0;
double r507820 = a;
double r507821 = 60.0;
double r507822 = x;
double r507823 = y;
double r507824 = r507822 - r507823;
double r507825 = z;
double r507826 = t;
double r507827 = r507825 - r507826;
double r507828 = r507824 / r507827;
double r507829 = r507821 * r507828;
double r507830 = fma(r507819, r507820, r507829);
return r507830;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))