2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r414418 = 2.0;
double r414419 = x;
double r414420 = r414419 * r414419;
double r414421 = y;
double r414422 = r414419 * r414421;
double r414423 = r414420 - r414422;
double r414424 = r414418 * r414423;
return r414424;
}
double f(double x, double y) {
double r414425 = 2.0;
double r414426 = x;
double r414427 = r414426 * r414426;
double r414428 = y;
double r414429 = r414426 * r414428;
double r414430 = r414427 - r414429;
double r414431 = r414425 * r414430;
return r414431;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))