1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r191110 = 1.0;
double r191111 = 4.0;
double r191112 = x;
double r191113 = y;
double r191114 = 0.75;
double r191115 = r191113 * r191114;
double r191116 = r191112 + r191115;
double r191117 = z;
double r191118 = r191116 - r191117;
double r191119 = r191111 * r191118;
double r191120 = r191119 / r191113;
double r191121 = r191110 + r191120;
return r191121;
}
double f(double x, double y, double z) {
double r191122 = 4.0;
double r191123 = x;
double r191124 = z;
double r191125 = r191123 - r191124;
double r191126 = y;
double r191127 = r191125 / r191126;
double r191128 = fma(r191122, r191127, r191122);
return r191128;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))