1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r179601 = 1.0;
double r179602 = x;
double r179603 = y;
double r179604 = z;
double r179605 = r179603 - r179604;
double r179606 = t;
double r179607 = r179603 - r179606;
double r179608 = r179605 * r179607;
double r179609 = r179602 / r179608;
double r179610 = r179601 - r179609;
return r179610;
}
double f(double x, double y, double z, double t) {
double r179611 = 1.0;
double r179612 = x;
double r179613 = y;
double r179614 = z;
double r179615 = r179613 - r179614;
double r179616 = t;
double r179617 = r179613 - r179616;
double r179618 = r179615 * r179617;
double r179619 = r179612 / r179618;
double r179620 = r179611 - r179619;
return r179620;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019304
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))