x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r158310 = x;
double r158311 = y;
double r158312 = r158311 - r158310;
double r158313 = z;
double r158314 = r158312 * r158313;
double r158315 = r158310 + r158314;
return r158315;
}
double f(double x, double y, double z) {
double r158316 = x;
double r158317 = y;
double r158318 = r158317 - r158316;
double r158319 = z;
double r158320 = r158318 * r158319;
double r158321 = r158316 + r158320;
return r158321;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))