x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r141880 = x;
double r141881 = r141880 * r141880;
double r141882 = y;
double r141883 = 4.0;
double r141884 = r141882 * r141883;
double r141885 = z;
double r141886 = r141884 * r141885;
double r141887 = r141881 - r141886;
return r141887;
}
double f(double x, double y, double z) {
double r141888 = x;
double r141889 = r141888 * r141888;
double r141890 = y;
double r141891 = 4.0;
double r141892 = r141890 * r141891;
double r141893 = z;
double r141894 = r141892 * r141893;
double r141895 = r141889 - r141894;
return r141895;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))