x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r94169 = x;
double r94170 = y;
double r94171 = r94169 * r94170;
double r94172 = z;
double r94173 = t;
double r94174 = r94172 * r94173;
double r94175 = r94171 + r94174;
return r94175;
}
double f(double x, double y, double z, double t) {
double r94176 = x;
double r94177 = y;
double r94178 = r94176 * r94177;
double r94179 = z;
double r94180 = t;
double r94181 = r94179 * r94180;
double r94182 = r94178 + r94181;
return r94182;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))