Average Error: 0.3 → 0.2
Time: 11.8s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r502217 = x;
        double r502218 = 100.0;
        double r502219 = r502217 * r502218;
        double r502220 = y;
        double r502221 = r502217 + r502220;
        double r502222 = r502219 / r502221;
        return r502222;
}

double f(double x, double y) {
        double r502223 = x;
        double r502224 = 100.0;
        double r502225 = y;
        double r502226 = r502223 + r502225;
        double r502227 = r502224 / r502226;
        double r502228 = r502223 * r502227;
        return r502228;
}

Error

Bits error versus x

Bits error versus y

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Results

Enter valid numbers for all inputs

Target

Original0.3
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.3

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.3

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2019304 
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))