x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r467397 = x;
double r467398 = y;
double r467399 = z;
double r467400 = r467398 * r467399;
double r467401 = r467397 - r467400;
return r467401;
}
double f(double x, double y, double z) {
double r467402 = x;
double r467403 = y;
double r467404 = z;
double r467405 = r467403 * r467404;
double r467406 = r467402 - r467405;
return r467406;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))