1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r172876 = 1.0;
double r172877 = 4.0;
double r172878 = x;
double r172879 = y;
double r172880 = 0.75;
double r172881 = r172879 * r172880;
double r172882 = r172878 + r172881;
double r172883 = z;
double r172884 = r172882 - r172883;
double r172885 = r172877 * r172884;
double r172886 = r172885 / r172879;
double r172887 = r172876 + r172886;
return r172887;
}
double f(double x, double y, double z) {
double r172888 = 4.0;
double r172889 = x;
double r172890 = z;
double r172891 = r172889 - r172890;
double r172892 = y;
double r172893 = r172891 / r172892;
double r172894 = r172893 * r172888;
double r172895 = r172888 + r172894;
return r172895;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019304
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))