\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r69897 = x;
double r69898 = y;
double r69899 = r69897 * r69898;
double r69900 = z;
double r69901 = t;
double r69902 = r69900 * r69901;
double r69903 = r69899 + r69902;
double r69904 = a;
double r69905 = b;
double r69906 = r69904 * r69905;
double r69907 = r69903 + r69906;
double r69908 = c;
double r69909 = i;
double r69910 = r69908 * r69909;
double r69911 = r69907 + r69910;
return r69911;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r69912 = c;
double r69913 = i;
double r69914 = a;
double r69915 = b;
double r69916 = x;
double r69917 = y;
double r69918 = z;
double r69919 = t;
double r69920 = r69918 * r69919;
double r69921 = fma(r69916, r69917, r69920);
double r69922 = fma(r69914, r69915, r69921);
double r69923 = fma(r69912, r69913, r69922);
return r69923;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))