\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)1 \cdot \left(a - \frac{1}{3}\right) + \left(a - \frac{1}{3}\right) \cdot \left(1 \cdot \frac{rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right)double f(double a, double rand) {
double r65941 = a;
double r65942 = 1.0;
double r65943 = 3.0;
double r65944 = r65942 / r65943;
double r65945 = r65941 - r65944;
double r65946 = 9.0;
double r65947 = r65946 * r65945;
double r65948 = sqrt(r65947);
double r65949 = r65942 / r65948;
double r65950 = rand;
double r65951 = r65949 * r65950;
double r65952 = r65942 + r65951;
double r65953 = r65945 * r65952;
return r65953;
}
double f(double a, double rand) {
double r65954 = 1.0;
double r65955 = a;
double r65956 = 3.0;
double r65957 = r65954 / r65956;
double r65958 = r65955 - r65957;
double r65959 = r65954 * r65958;
double r65960 = rand;
double r65961 = 9.0;
double r65962 = r65961 * r65958;
double r65963 = sqrt(r65962);
double r65964 = r65960 / r65963;
double r65965 = r65954 * r65964;
double r65966 = r65958 * r65965;
double r65967 = r65959 + r65966;
return r65967;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied div-inv0.1
Applied associate-*l*0.1
Simplified0.1
rmApplied distribute-lft-in0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))