x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r126685 = x;
double r126686 = 2.0;
double r126687 = r126685 * r126686;
double r126688 = y;
double r126689 = r126687 - r126688;
return r126689;
}
double f(double x, double y) {
double r126690 = x;
double r126691 = 2.0;
double r126692 = r126690 * r126691;
double r126693 = y;
double r126694 = r126692 - r126693;
return r126694;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))