1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{y - z} \cdot \frac{1}{y - t}double f(double x, double y, double z, double t) {
double r212458 = 1.0;
double r212459 = x;
double r212460 = y;
double r212461 = z;
double r212462 = r212460 - r212461;
double r212463 = t;
double r212464 = r212460 - r212463;
double r212465 = r212462 * r212464;
double r212466 = r212459 / r212465;
double r212467 = r212458 - r212466;
return r212467;
}
double f(double x, double y, double z, double t) {
double r212468 = 1.0;
double r212469 = x;
double r212470 = y;
double r212471 = z;
double r212472 = r212470 - r212471;
double r212473 = r212469 / r212472;
double r212474 = 1.0;
double r212475 = t;
double r212476 = r212470 - r212475;
double r212477 = r212474 / r212476;
double r212478 = r212473 * r212477;
double r212479 = r212468 - r212478;
return r212479;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.0
rmApplied div-inv1.1
Final simplification1.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))