x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r155219 = x;
double r155220 = y;
double r155221 = 4.0;
double r155222 = r155220 * r155221;
double r155223 = z;
double r155224 = r155222 * r155223;
double r155225 = r155219 - r155224;
return r155225;
}
double f(double x, double y, double z) {
double r155226 = x;
double r155227 = y;
double r155228 = 4.0;
double r155229 = r155227 * r155228;
double r155230 = z;
double r155231 = r155229 * r155230;
double r155232 = r155226 - r155231;
return r155232;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))