x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r152670 = x;
double r152671 = y;
double r152672 = r152671 - r152670;
double r152673 = z;
double r152674 = r152672 * r152673;
double r152675 = r152670 + r152674;
return r152675;
}
double f(double x, double y, double z) {
double r152676 = z;
double r152677 = y;
double r152678 = x;
double r152679 = r152677 - r152678;
double r152680 = fma(r152676, r152679, r152678);
return r152680;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))