x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r106763 = x;
double r106764 = y;
double r106765 = sin(r106764);
double r106766 = r106763 * r106765;
double r106767 = z;
double r106768 = cos(r106764);
double r106769 = r106767 * r106768;
double r106770 = r106766 + r106769;
return r106770;
}
double f(double x, double y, double z) {
double r106771 = x;
double r106772 = y;
double r106773 = sin(r106772);
double r106774 = z;
double r106775 = cos(r106772);
double r106776 = r106774 * r106775;
double r106777 = fma(r106771, r106773, r106776);
return r106777;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))