x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r166433 = x;
double r166434 = y;
double r166435 = cos(r166434);
double r166436 = r166433 * r166435;
double r166437 = z;
double r166438 = sin(r166434);
double r166439 = r166437 * r166438;
double r166440 = r166436 + r166439;
return r166440;
}
double f(double x, double y, double z) {
double r166441 = x;
double r166442 = y;
double r166443 = cos(r166442);
double r166444 = z;
double r166445 = sin(r166442);
double r166446 = r166444 * r166445;
double r166447 = fma(r166441, r166443, r166446);
return r166447;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))