x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r161309 = x;
double r161310 = r161309 * r161309;
double r161311 = y;
double r161312 = 4.0;
double r161313 = r161311 * r161312;
double r161314 = z;
double r161315 = r161313 * r161314;
double r161316 = r161310 - r161315;
return r161316;
}
double f(double x, double y, double z) {
double r161317 = x;
double r161318 = y;
double r161319 = 4.0;
double r161320 = r161318 * r161319;
double r161321 = z;
double r161322 = r161320 * r161321;
double r161323 = -r161322;
double r161324 = fma(r161317, r161317, r161323);
return r161324;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))