x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r134590 = x;
double r134591 = y;
double r134592 = r134591 * r134591;
double r134593 = r134590 - r134592;
return r134593;
}
double f(double x, double y) {
double r134594 = y;
double r134595 = -r134594;
double r134596 = x;
double r134597 = fma(r134594, r134595, r134596);
return r134597;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))