\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot \sqrt[3]{{\left(\cos y\right)}^{2}}\right) \cdot \log \left(e^{\sqrt[3]{\cos y}}\right)double f(double x, double y, double z) {
double r151407 = x;
double r151408 = y;
double r151409 = sin(r151408);
double r151410 = r151407 + r151409;
double r151411 = z;
double r151412 = cos(r151408);
double r151413 = r151411 * r151412;
double r151414 = r151410 + r151413;
return r151414;
}
double f(double x, double y, double z) {
double r151415 = x;
double r151416 = y;
double r151417 = sin(r151416);
double r151418 = r151415 + r151417;
double r151419 = z;
double r151420 = cos(r151416);
double r151421 = 2.0;
double r151422 = pow(r151420, r151421);
double r151423 = cbrt(r151422);
double r151424 = r151419 * r151423;
double r151425 = cbrt(r151420);
double r151426 = exp(r151425);
double r151427 = log(r151426);
double r151428 = r151424 * r151427;
double r151429 = r151418 + r151428;
return r151429;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied cbrt-unprod0.2
Simplified0.2
rmApplied add-log-exp0.2
Final simplification0.2
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))