x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r118025 = x;
double r118026 = y;
double r118027 = r118025 * r118026;
double r118028 = z;
double r118029 = t;
double r118030 = r118028 * r118029;
double r118031 = r118027 + r118030;
return r118031;
}
double f(double x, double y, double z, double t) {
double r118032 = x;
double r118033 = y;
double r118034 = z;
double r118035 = t;
double r118036 = r118034 * r118035;
double r118037 = fma(r118032, r118033, r118036);
return r118037;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))