\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r599601 = 4.0;
double r599602 = x;
double r599603 = y;
double r599604 = r599602 - r599603;
double r599605 = z;
double r599606 = 0.5;
double r599607 = r599605 * r599606;
double r599608 = r599604 - r599607;
double r599609 = r599601 * r599608;
double r599610 = r599609 / r599605;
return r599610;
}
double f(double x, double y, double z) {
double r599611 = 4.0;
double r599612 = x;
double r599613 = z;
double r599614 = r599612 / r599613;
double r599615 = y;
double r599616 = r599615 / r599613;
double r599617 = r599614 - r599616;
double r599618 = 0.5;
double r599619 = r599617 - r599618;
double r599620 = r599611 * r599619;
return r599620;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))